What feature are you suggesting? OpenGL shaders are transferable between systems / different GPU drivers (.\shaders\opengl\transferable) Vulkan drivers are system specific and are invalid on other ...
The function int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); has a bit of a misleading name: "shaderId" of its 1st parameter. In rlgl.h — the function: unsigned int ...
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