NVIDIA researchers have proposed a neural compression method for material textures that enables random-access lookups and real-time decompression on GPUs, directly targeting the growing strain that ...
Facebook parent Meta Platforms and Unity Software are expanding their long-running partnership where Unity's game-development tools will continue to support Meta's virtual reality headsets. The two ...
The UE5 implementation is reportedly 'in progress' and could help developers reduce shader stutter and long load times in ...
Meta and game engine creator Unity announced they’re extending multi‑year platform support and an enterprise agreement that aims to deepen the companies’ VR partnership. The companies’ collaboration ...
A new research paper from Nvidia describes how an in-development update to ReSTIR (Reservoir Spatiotemporal Importance ...
RT, introduces a major change in how Duke Nukem 3D graphics are rendered. The open-source code adds a new ray-tracing ...
Most rhythm games have a community creating custom charts, and Trombone Champ is no exception. What is exceptional, however, ...
_VoronoiPower ("Foam Power", Range (0.0, 8.0)) = 1.5 _VoronoiSmoothnessA ("Foam Smoothness A", Range (0.0, 1.0)) = 0.5 _VoronoiSmoothnessB ("Foam Smoothness B", Range ...
Maya, 3ds Max, ZBrush, Substance Painter, rigging, animation, motion graphics, texturing, materials, character modeling, rigging, keyframe animation, procedural ...
/// 4 components vector of high double-qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// @see <a href="http://www.opengl.org ...