Unreal Engine and Unity are coming to dominate game design. For the moment, Unity remains the most used individual game engine, but Epic Games' Unreal is rapidly catching up, particularly for big ...
There's no denying that The Legend of Zelda: Tears of the Kingdom is a technical marvel. Sure, it may not look as pretty as its AAA contemporaries on the other consoles, but Nintendo's impressive ...
Abstract: Volumetric representation is widely used in digital sculpting and terrain generation due to its highly modifiable characteristic. However, storing the entire raw voxel map requires a lot of ...
Fast and multithreadable greedy mesher (using Unity's jobs and Burst compiler) Frustum and back-face culling in a compute shader Packed mesh data (8 bytes per ...