In Unity’s Animator Controller, an animation layer is a way to organize and blend multiple animation states that affect the same character. Think of it like Photoshop layers — each layer can add ...
"first_person_attack_rotation": "variable.is_holding_right <= 0.0" "first_person_map_hold_main_hand" : "query.get_equipped_item_name(0, 1) == 'map'" "first_person_map ...
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