Abstract: Deadlock is always a challenging problem for multi-agent pathfinding, especially when the system is in high scales in terms of number of agents and map size. Some recent studies showed that ...
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AI is rewriting the rules of gaming
Artificial intelligence is no longer just running enemy pathfinding in the background — it’s now shaping stories, building worlds, and powering NPCs that feel alive. From procedural generation to ...
Abstract: This paper presents a novel computer vision system, which enables real-time pathfinding for individuals with visual impairments. The navigation experience for visually impaired individuals ...
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