If we want to take samples of some analog waveform, as in doing analog to digital conversions at some particular conversion rate, there is an absolute lower limit to the rate of doing conversions ...
Aliasing is thankfully becoming a less frequent problem due to improved instrument designs. Users should still be aware of it ...
Suppose you take a few measurements of a time-varying signal. Let’s say for concreteness that you have a microcontroller that reads some voltage 100 times per second. Collecting a bunch of data points ...
With the growing use of multiple video formats, a fundamental understanding of sampling rate conversion will provide insight into the quality and operation of format converters. However, before ...
The old-fashioned method of antialiasing is called super sampling. An image that is 800x600 is upscaled by, for example, 4 times, to make an image that is 1600x1200 inside the graphics processor. Each ...
One of the fundamental processes involving digital signals is sampling. When sampling video and audio, the question inevitably comes up as to what is optimum sampling. Just how much resolution do we ...
If you've ever played a video game on your PC, you've probably seen a setting called "anti-aliasing", which smooths out jagged graphics. But there are different types of anti-aliasing, and some are ...
If you’ve played a PC game in the past five years, you’ve probably stumbled across an anti-aliasing toggle while mucking about with your graphics settings. Switching it on can make everything on your ...
(1) Smoothing a distorted communications signal by applying techniques that add data or filter out unwanted noise. (2) Smoothing the jagged appearance of diagonal lines in a bitmapped image. The ...
Prev 1 - Displays 2 - Anti-Aliasing 3 - Super-sampling and Multi-sampling 4 - Anisotropic Filtering 5 - Example: Half-Life 2 6 - Conclusions Next Anti-aliasing, then, is a method of making images look ...