OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either Shader Storage Buffer Objects (SSBOs) or Atomic Counter Buffers ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCLâ„¢ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...